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Sea Of Thieves Party Size

2018 video game

2018 video game

Sea of Thieves
Sea of thieves cover art.jpg
Developer(due south) Rare
Publisher(s) Microsoft Studios
Manager(south) Gregg Mayles
Producer(s) Joe Neate
Designer(s) Mike Chapman
Developer(s) Peter Campbell
Artist(s) Ryan Stevenson
Writer(due south)
  • Chris Allcock
  • Mike Chapman
Composer(southward) Robin Beanland
Engine Unreal Engine 4
Platform(southward)
  • Microsoft Windows
  • Xbox One
  • Xbox Series X/S
Release
  • Windows, Xbox One
  • twenty March 2018
  • Xbox Series X/S
  • x November 2020
Genre(s) Action-take a chance
Way(s) Multiplayer

Bounding main of Thieves is a 2018 action-adventure game developed by Rare and published by Microsoft Studios. The player assumes the role of a pirate who completes voyages from different trading companies. The multiplayer game sees players explore an open world via a pirate ship from a beginning-person perspective. Groups of players see each other regularly during their adventures, sometimes forming alliances, sometimes going head-to-head.

Body of water of Thieves was conceived in 2014. Rare was inspired past players of PC games such every bit Eve Online (2003), DayZ (2018), and Rust (2018) who used the game tools to create their own stories. Rare explored different settings, such as vampires and dinosaurs, before settling on a pirate theme inspired past the Pirates of the Caribbean films and The Goonies (1985). The game features a progression organization that merely unlocks corrective items as the development team wanted to encourage both casual and experienced players to play together. Rare departed from its reputation for secrecy during Sea of Thieves 'southward development, inviting fans to test the game's early builds.

Microsoft Studios released Bounding main of Thieves in March 2018 for Windows and Xbox 1; it was one of the earliest first-political party games released for Xbox Game Pass subscribers. Bounding main of Thieves received mixed reviews; critics praised the ship combat, multiplayer, visuals, and physics, simply criticized the progression, gameplay, and lack of content. Rare envisioned Body of water of Thieves as a "game as a service" and released numerous content updates after the initial release, which improved its overall reception. Sea of Thieves was a commercial success and became Microsoft'south most successful original intellectual property of the eighth generation, attracting more than than 30 million players by June 2022. An enhanced version of the game was released for the Xbox Series X/S in November 2020.

Gameplay [edit]

In this gameplay screenshot, the player is firing cannonballs at a hostile pirate transport, which is controlled by some other grouping of players.

Sea of Thieves is a first-person perspective action-run a risk. At the offset of the game, the player selects their procedurally generated player avatar.[1] The game is set in a shared world, which means groups of players will come across each other throughout their adventures.[ii] Solo and duo players sail around in a nimble sloop while players playing in a group control a larger 3-person brigantine or a iv-person galleon cooperatively by bold different roles such equally steering the transport, manning the cannons, navigating, boarding enemy ships, and scouting from the crow's nest.[iii] [4] Players tin can save the loadout of the send, customize the ship'south hull, figurehead, sails and helm's quarters, besides as naming the ship.[5] Occasionally players may encounter hostile players who may attack them with cannonballs or board their ship.[6] If areas under the deck take damage, h2o volition flow in and cause the transport to gradually sink. Players demand to patch up the holes with planks of wood and bail out h2o using buckets.[3] Alliances can exist established with other parties of players. They will receive gilded bonuses when a grouping in the aforementioned alliance completes a voyage. Forming an alliance does not prevent players from attacking each other.[7] If the player dies, they are sent to a ghost ship known as the Ferry of the Damned where they wait until they can respawn.[8] A competitive multiplayer mode named "Loonshit" was introduced in the Ceremony update; it allows upwards to six teams of players to compete against each other by gathering silverish in smaller maps. This game mode was subsequently removed in a recent update. [nine]

Players can consummate voyages offered past the game's three primary trading companies: Gold Hoarders, Order of Souls, and the Merchant Alliance. In the quests offered by Gold Hoarders, players are given a treasure map or a riddle to locate a treasure. The voyages offered by the Order of Souls are only gainsay challenges. Merchant Alliance's missions demand players to deliver goods to vendors inside a limited fourth dimension.[10] In that location be three smaller factions. Two of them, the Hunter's Call and the Reaper's Basic, do non offer quests. The Hunter'due south Call will reward players who bring them cooked fish and meat, especially from rarer types of fish. The Reaper's Bones will pay for all kinds of treasures, but to rise within their ranks players have to give them special cursed treasures or flags stolen from other ships. When players collect a treasure breast, they need to deliver them to the representatives of the quest-giving faction, though the one holding the chest are defenseless and may have it be taken past other players.[xi] Completing voyages earns players gold,[12] which can exist spent on buying cosmetic items.[13] Pets, emotes and further corrective items tin can also exist purchased using existent-world currency by accessing the Pirate Emporium store.[xiv] Doubloons, earned through completing commendations from the Bilge Rats, the quaternary trading company that distributes quests, challenges, and cosmetics added to the game via post-launch updates, tin can be traded for aureate or reputation.[xv] The Ceremony update adds Tall Tales, which are a series of structured narrative missions.[sixteen] Completing quests also earns the thespian reputation points, which unlock more complicated quests from each faction and boosted purchasable cosmetics.[10] [13] When players reach rank fifty with any three of the vi trading companies, they will earn the title of "pirate legend", which grants players new corrective items and access to a pirate hideout, the Tavern of Legends, as well every bit a special trading company called Athena's Fortune.[17]

Players can freely explore the game'south open earth on their own or with other players.[eighteen] [nineteen] When exploring a new location players tin detect diverse resources: food like bananas, coconuts, and mangos, which restore their health, as well as wood planks and cannonballs. Rowboats, which tin be mounted with weapons, can be used to carry cargos while avoiding potential hazards.[xx] Weapons including cutlasses, pistols, blunderbusses, and sniper rifles tin can exist used to defeat hostile enemies: skeletons also every bit sharks.[8] [6] When players are sailing on the ocean, they may sometimes confront agin weather weather such as thunderstorms[iii] or run across shipwrecks, letters in bottles, skeleton ships, ghost fleets, or two monsters: the megalodon and the kraken.[21] [xviii] Skull-shaped clouds bespeak the locations of Skeleton Forts, which are raids that can be completed past players in the same server.[22] Players can interact with each other using emotes and by speaking via an in game text and voice system.[23] They tin can too play musical instruments together and drink at taverns.[24] [25] The Anniversary update allows players to appoint in leisure activities like angling, hunting, and cooking.[26]

Development [edit]

Sea of Thieves was developed past the UK-based developer Rare. Well-nigh all of Rare'due south 200 staff members worked on the game.[27] The team began conceptualizing the game in 2014 and wanted to create a title where players can create stories together. The team took five months to create the game's playable prototype named Athena using the Unity game engine.[28] Later playing the prototype, Microsoft'southward executives including Phil Spencer and Kudo Tsunoda agreed to green-low-cal the game's development.[29] [thirty] Rare employees besides provided the vox for all of the non-playable characters.[31] Bounding main of Thieves marked Rare's shift from using its ain proprietary engine to using Unreal Engine iv.[32]

Rare was often considered to be a secretive studio. Since Bounding main of Thieves is a multiplayer-focused game, the studio adopted a more transparent approach to the game's development to ensure that the game's content would resonate with players.[33] [28] The team allowed fans to take role in the game's development by joining the Insider'due south Program, which granted players access to an early build of the game. The program allowed Rare to experiment with dissimilar features while collecting players' feedback. The participants could likewise hash out with the developers in a private forum.[34] More than 30,000 players joined the program.[35] Through the program, Rare learned more about how players interact with each other and used the information to assist the squad make gameplay decisions;[36] for instance, the squad decided to include solo play later many players from the Insider'southward Program requested it.[37]

Influences and setting [edit]

"I beloved the idea of things happening in the world that literally tin shape the ongoing fabric and lore of Sea of Thieves. The Black Bristles of Ocean of Thieves being a real player in a existent coiffure with a real name - that'due south actually difficult to do if you've already painted everyone downward a path you want them to go through."

— Joe Neate, executive producer of Rare[38]

Studio managing director Craig Duncan described Sea of Thieves as the "friendliest" multiplayer game.[38] While Rare is traditionally a console game developer, it realized how players from PC survival games like DayZ and Rust, and simulation games such as Eve Online, crafted their own stories by using the tools provided in the game. However, Rare remarked that these games are often very punishing in nature, and the team aspired to create a more low-cal-hearted and attainable version of these games.[39] Sea of Thieves was designed to be a "light sail of a world" where players create their own stories.[38] The game did not feature any narrative component at launch because the team felt that past offering players a structured narrative, they would only be playing an handcrafted experience. Joe Neate, the game'southward executive director, described the game as an "improv" comedy, and added that the game is about going "off-script".[38] Rare shaped the world and the game's lore to reflect players' actions, including various easter eggs to celebrate their actions or achievements. The squad believed that if a narrative campaign is included, incorporating players' actions into the game's lore would get difficult.[38] [39]

The company explored unlike settings for the game, such equally vampires and dinosaurs, though it eventually settled on the pirate theme because it matched the game's cadre concept which encourages cooperation. Rare likewise saw less competition in the market.[forty] The pirate theme allows players to have the freedom to practice what they want in the game's globe and decide freely how they desire to play and behave. The team looked at various sources for inspiration, including Pirates of the Caribbean and Black Sails. Designer Mike Chapman believed a lot of parallels can be fatigued between Sea of Thieves and The Goonies, in which a group of friends bail together while they search for treasure, creating a journey that all of them would fondly call back.[39] Neate added that the game's goal was to evoke "[a] sense of travel and exploration and discovery",[31] and the team was inspired by The Legend of Zelda: Current of air Waker.[41] The team implemented the "infinite pirate generator" instead of allowing players to customize their avatar as they feared that some players would create "abominations" that would non have fit the game's visual style.[42] The game features a stylized visual way with mitt-painted textures.[43] Duncan added that the team chose this painted art style because they wanted it to be "timeless" and reflect the "blithesome" and "delightful" game globe.[35]

Gameplay design [edit]

Rare noticed that in many multiplayer games, experienced players would focus on grinding for endgame content instead of playing with other players, while novice players would worry about their progression lagging significantly behind more experienced players. Therefore, the team introduced "horizontal progression", in which players would merely earn cosmetic items as they achieve a higher rank; all items have the same attributes, so endgame content would not confer gameplay bonuses to experienced players. This progression organization encourages more experienced players to assist novice players when they are completing voyages, and reduce the gap between the ii feel levels.[39] [44] As a "shared globe" adventure game, Rare opted to maintain the distance betwixt each player group in a server rather than limiting the number of players a server can arrange, so that players get to run into other players regularly but not too frequently. Chapman estimated that a player will run across another player-controlled send every 15 minutes to half an hour.[45]

The gameplay was designed to encourage player interactions and to test the player's soft skills. Players need to exercise their common sense in order to solve the challenges: for case, players need to learn to read maps. To encourage players to develop these skills, the game does not feature a beginner'southward tutorial as the team wanted players to discover the game's mechanics by themselves.[39] The team also intentionally avoided setting gameplay rules to encourage players to utilise their inventiveness.[37] Despite this, Rare besides included emergent gameplay in a more systemic fashion by introducing shipwrecks and forts that players can detect. Chapman described these locations of interest as the "goad for stories" which draw dissimilar players together, fostering cooperation or competition. Being attacked past body of water monsters also add a layer of unpredictability to the game every bit these encounters are random.[39] Due to the emergent gameplay, Sea of Thieves was as well considered as a "watchable and sharable game", and the squad hoped that this will lure players who watched the game on video game live streaming platforms such as Twitch or Mixer to purchase it.[27]

While the game allows solo play, the game is designed to exist a multiplayer game in which players cooperate with each other. Chapman added that cooperative gameplay enhances the experience because "it makes sense in the globe".[46] The game does not feature whatever character class or specialization to encourage players to adopt different roles.[47] The maximum crew size is four equally Rare felt that if the grouping is too large, information technology does not reflect a sense of "intimate friendship" and players may splinter off and hinder inter-player advice.[48] Neate described the game as a "friendship creation tool" and hoped that the game could become a platform where players tin befriend strangers.[28] Rare further added that they felt they have the responsibility to create a "positive online social infinite".[49] Pattern changes were fabricated to champion the concept of cooperation and friendship. For instance, players cannot hurt others in the same crew,[49] and all rewards are shared equally among crew members.[28] In i of the game'southward early on prototypes, players in the same crew can beguile each other, though the feature was scrapped because the team felt that the experience was "horrible".[50] Neate added that the game provided "literally no reason or motivation to do annihilation other than cooperate".[49] Rare incorporated several anti-toxicity measures. For example, players can vote to lock a disruptive player into the brig.[51]

Release [edit]

Bounding main of Thieves was announced during Microsoft'south press conference at E3 2015, with Duncan describing the game every bit the "nigh ambitious projection" from Rare.[52] [53] Initially set to exist released in 2017, the game was delayed to early 2018 to allow boosted evolution time.[54] Microsoft marketed the game extensively. Players who pre-ordered the game received the Blackness Dog Pack, which included exclusive cosmetic content and admission to a airtight beta. Players could also purchase a separate Sea of Thieves-themed Xbox wireless controller, and anyone who purchased the Xbox Ane 10 console from xviii to 24 March would receive a free digital copy of the game.[55] [56] Microsoft's Australian branch partnered with music band Captain Hellfire & The Wretched Brethren for a two-day upshot in which the pirate band sang different sea shanties requested by players. The program was broadcast via Facebook, Mixer, and Twitch from 24 to 25 March 2018.[57] Microsoft besides launched "The Quest", an alternate reality game where players needed to solve different riddles. The winners would receive ane of 4 golden bananas (each valued at £20,000) as rewards.[58] Rare besides hosted a competition which tasked fans to create achievements for the game.[59] Several stress tests and betas were released ahead of the game's official launch on 17 March.[60] [61] At launch, many players reported that they could not log into the game.[62] Duncan said that Rare underestimated the server capacity as the number of people logging in to play the game during the launch period was unexpectedly high. Various fixes have been released to improve the game's online infrastructure.[63] Sea of Thieves was released on Steam on June 3, 2020. The game reached the "global acme sellers" listing in the same week.[64]

In addition to being a retail release, Sea of Thieves is an Xbox Play Anywhere title and the game was made available for Xbox Game Pass subscribers at launch.[65] [66] However, crossplay betwixt PC and Xbox Ane players was made optional in February 2019 to ensure that all players feel that "they have a level playing field".[67] On PC, the game was initially just bachelor through Xbox Game Laissez passer and Microsoft Store earlier Microsoft announced a release for Steam in April 2020.[68] Players began to fix rules, develop their own sets of challenges, and host their ain events.[69] [70] To further encourage these players, Rare announced plans to comprise private servers into the game.[71]

Downloadable content [edit]

Rare envisioned Sea of Thieves to be a "game as a service" and expected information technology to proceed receiving updates for 10 years.[72] [73] After the squad had stock-still about of the technical issues, they began looking at players' feedback and identified that players were complaining that there were not enough activities for them to participate in. Chapman stated that the team'southward strategy was to give players what they want, ensure that they fit within the Ocean of Thieves universe, and "surprise" players.[74] Rare has four teams of employees working in parallel to create the game'south various expansions and so that large content update can be released ofttimes while ensuring that sufficient evolution time can be given to each team.[75] [76] The team hoped to release a large content update every vi weeks to 2 months, and used "Bilge Rat Adventures", which are time-limited challenges, to fill the gap betwixt each expansion.[77] The ultimate goal was to make the game "as big and successful equally information technology tin be".[78] The first major expansion, The Hungering Deep, was adult inside ii months. The 2nd expansion, Cursed Sails, introduced skeleton ships controlled by artificial intelligence (AI). Despite existence adamant most non doing and then prior to the game's launch, the team decided to implement the characteristic as it was one of the biggest fan requests.[75] The Anniversary update that added both Tall Tales and Arena mode was so massive that it was described equally a "relaunch" for the game.[79] All the expansions are gratuitous of charge equally they did non want to divide the player base.[75] Smuggler's Fortune, which was released in September 2019, added the Pirate Emporium, a new shop that supports microtransactions. A new type of currency named "Ancient Coins" tin can be purchased from both the Xbox store and in-game.[80] Rare released monthly updates and introduced new Tall Tales, new modes, new quests, and new features till Dec 2020.

In December 2020, Rare appear that they would move abroad from producing monthly updates for the game and instead, adopt the "boxing pass" model popularised past games such as Fortnite and Fall Guys. Each season, which would concluding for about iii months, would introduce new content or new ways of playing the game, with live events being hosted regularly. Rare also introduced the "Plunder Laissez passer", an optional premium tier that grants players additional rewards which does take complimentary options. The first flavor began in Jan 2021[81] and Season 2 began on April 2021.[82] Rare also announced that they would stop updating the Arena way every bit the vast bulk of the players spent their time playing the cooperative adventure mode.[83] Arena mode was close down in March 2022 after an announcement earlier in the year.[84] Rare described 2022 as the "biggest twelvemonth nevertheless" for Sea of Thieves, and the studio planned to add more features, including Adventures, which are story-driven live events that last for around two weeks, and Mysteries, which would unfold over the course of several months. Each chance was designed as a affiliate in a long story, as the team hoped that these live events can "bring a sense of continual danger to the earth". Mysteries were inspired by alternating reality games, in which hints would be given to the player both in and out of the game.[85] [86]

Sea of Thieves saw frequent collaborations with other Microsoft franchises. The Bird and Deport Figurehead, based on Rare'due south ain Banjo-Kazooie series, was released in July 2018.[87] Ships based on the Halo series and the Gears of War franchise were released in June and November 2019 respectively, as well as a ship gear up based on Ori and the Volition of the Wisps released in March 2020.[88] [89] Rare also expanded Sea of Thieves to other media. Information technology had partnered with Mongoose Publishing to release a tabletop game titled Bounding main of Thieves Roleplaying Game in Oct 2019.[ninety] Titan Comics debuted a comic series written by Jeremy Whitley in March 2018.[91] Titan Books besides worked with Rare to publish an art book named Tales from the Sea of Thieves.[92] A gratis expansion titled A Pirate's Life, which is based on Disney'southward Pirates of the Caribbean franchise, was released on June 22, 2021.[93] The expansion was in development for about two years.[94]

Reception [edit]

Critical reception [edit]

Ocean of Thieves received "mixed or average" reviews from critics co-ordinate to review aggregator Metacritic.[95] [96] Most critics agreed that the game had potential to be successful merely lamented that the game suffered from a lack of content and questioned Rare'due south decision to release it as a full-priced product.[100] [97] [102] [103] [104] The game's graphics and the game physics also received praise.[98] [101] [105]

The multiplayer portion of the game was well-received. Hashemite kingdom of jordan Devore from Destructoid noted that with a full coiffure, the game could get cluttered and situations could plough volatile very quickly. He added that cooperation with strangers could create unforgettable experiences for players which could exist deeply satisfying.[97] Peter Brownish from GameSpot as well enjoyed analogous with other players and goofing effectually, though he remarked that some players were trolling others which caused the experience to be frustrating.[101] Jeff Grubb from VentureBeat also enjoyed the game, maxim that playing with strangers often created numerous hilarious moments.[106] Kyle Hilliard from Game Informer stated that each session "results in a story" due to the emergent gameplay, and praised Rare for successfully creating an excellent "pirate simulator" and "manufacturing a digital playground that is fun to explore".[99] Sam Loveridge from GamesRadar likewise commented that the game is "an anecdote generator at its very best" due to its emergent storytelling.[102] Brandin Tyrrel from IGN stated that "Sea of Thieves works well when treated like a conversation room or a party game, where it serves every bit catalyst for having a good time with the people you're with".[107]

The gameplay received by and large negative reviews. Devore felt that the quests were repetitive and that the world did not have a lot of interesting things to do.[97] Paul Tamburro from Game Revolution agreed, remarking that the quests had little diversity and did not permit room for inventiveness. While he praised the sandbox format, he felt that there were not plenty secrets or stories players could discover in the globe.[100] Loveridge called the voyages "elaborated fetch quests". He lamented that there was no option to plough off PvP and players could not customize their own characters.[102] Russ Frushtick from Polygon remarked that misbehaving players may make the experience frustrating considering PvP could never exist disabled. Notwithstanding, he remarked that the game offered no incentive for players who wanted to appoint in PvP combat.[104] Hilliard felt that the game did not take plenty content to keep players engaged, and remarked that the combat felt bland. Many critics commented that players would not be motivated to consummate quests because but corrective items are unlocked.[99] [100] [101] [103] Tyrrel praised the ship combat, though he felt that the respawn arrangement was also forgiving.[103] Christian Donlan from Eurogamer likewise chosen the ship gainsay "thrilling" and the general gainsay "crunchy, pleasantly basic".[98] Tyler Wilde from PC Gamer liked exploring the shipwrecks, assertive that exploration evokes a sense of discovery, though he commented that he wished more emergent events would happen in the ocean.[105] Solo play received mixed opinions. Some critics thought that it was more difficult,[108] irksome,[109] and maddening,[110] while some remarked that it was entertaining,[98] satisfying,[110] and relaxing.[111] [108]

Later a year of updates, the game received more positive reviews from critics. Following the Anniversary update, IGN stated that players should give the game a 2d chance and that it was the "perfect time" to return to the game.[112] One of its writers, David Jagneaux, praised the Tall Tales and its riddles in his second review, which he described every bit "brain teasers that really challenge [player'due south] detective skills".[103] In his summary, he wrote that the game is a "pirate fantasy sandbox with an enormous amount of things to do, made unpredictable and heady by the improver of other players".[103] Nicole Carpenter from Polygon praised the post-launch updates for making the title more than "curated" with more structure and direction.[113] The game too received PC Gamer 'south All-time Ongoing Game 2019 award,[114] and was listed by Gameindustry.biz every bit i of their Games of the Year in 2019.[115]

Commercial performance [edit]

Sea of Thieves is a commercial success. The title attracted more than i one thousand thousand players 2 days later on information technology released.[116] During its week of release, it was the all-time-selling retail game in the UK,[117] sixth acknowledged in Switzerland,[118] and it became the second best-selling game in the United states in March 2018 behind Far Cry 5.[119] On 28 March 2018, Microsoft alleged the game every bit the fastest-selling new IP released for the Xbox One.[120] [121] Rare attributed the game'southward success to the title releasing for Xbox Game Pass subscribers at launch, which enabled the game to accomplished Rare's sales target for three months in a single day.[122] Game Laissez passer contributed to half of the game's sales,[79] though Microsoft added that the game also sold well in both retail and digital formats.[123] The game passed v million players in August 2018.[124] In January 2020, Rare declared the game was "the virtually successful IP [Microsoft has] released in the generation", with information technology amassing more than ten 1000000 players.[125] In addition to good sales, Sea of Thieves was also pop with viewers, with the title existence ranked as one of the most watched titles on Twitch in January 2019 following the Shrouded Spoils update.[126] [127]

The game would launch on Steam on June iii, 2020. By July 2020, Bounding main of Thieves would top 15 million players, including ane meg units sold on Steam and over 3.3 one thousand thousand players logging in during June 2020.[128] The total number of players would continue to ascension, reaching twenty meg players by March 2021.[129] During the month of June 2021, following the release of the Pirates of the Caribbean area crossover A Pirate's Life content update, iv.8 one thousand thousand players logged in, setting a new record.[130] In October 2021, Sea of Thieves had reached 25 meg players.[131] On Steam, five one thousand thousand copies take been sold as of Dec 21, 2021.[132]

Awards [edit]

Yr Laurels Category Outcome Ref
2016 Game Critics Awards Best of Prove Nominated [133]
Best Original Game Nominated
Best Online Multiplayer Nominated
Gamescom 2016 All-time Xbox One Game Won [134]
All-time Social/Online Game Nominated
Best Multiplayer Game Won
Aureate Joystick Awards Most Wanted Game Nominated [135]
2017 Game Critics Awards All-time Original Game Nominated [136]
All-time Online Multiplayer Nominated
Gold Joystick Awards Virtually Wanted Game Nominated [137]
2018 Develop Awards Animation Nominated [138]
Visual Blueprint Nominated
Music Design Nominated
Sound Blueprint Nominated
Gameplay Innovation Nominated
The Independent Game Developers' Clan Awards Best Action and Take a chance Game Nominated [139] [140]
Creativity Award Nominated
Best Sound Pattern Nominated
Visual Design Won
Golden Joystick Awards Best Audio Pattern Nominated [141] [142]
All-time Co-operative Game Nominated
Xbox Game of the Year Nominated
The Game Awards 2018 All-time Multiplayer Game Nominated [143]
2019 D.I.C.E. Awards Online Game of the Yr Nominated [144]
15th British University Games Awards Evolving Game Nominated [145]
Multiplayer Nominated
Ivor Novello Awards Best Original Video Game Score Won [146]
The Independent Game Developers' Association Awards Best Social Game Nominated [147]
Golden Joystick Awards All-time Game Expansion (Anniversary Update) Nominated [148]
2021 17th British Academy Games Awards Evolving Game Won [149]

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External links [edit]

  • Official website

Sea Of Thieves Party Size,

Source: https://en.wikipedia.org/wiki/Sea_of_Thieves

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