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How To Play Gladiator Ffxiv

Character

Macarthur Gurgain

Malboro [Crystal]

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And then you want to play a Paladin/Gladiator?

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One affair I've learnt about this game is that at that place are no "Bad" classes to play as, just ones you lot don't know how to play however. While y'all can argue about the versatility, impairment outputs, and powerful abilities of the myriads classes and jobs to cull from, my point still remains: Y'all are as practiced every bit y'all know.

So, why option the Paladin out of all of the classes? It's certainly the least glamorous of all of the tanking jobs. It lacks the AOE impairment of the Nighttime Knight and the sheer output and adaptability that the Warrior has. Simply it is the reliability, even if it can be a fleck formulaic/simple, that has me accept up my sword and shield fourth dimension and over again every bit my tank of selection.

First of all is the fact you lot take a main and off paw option. Yous get Swords AND Shields to equip yourself with. Yous have a lot more straight-line defence to work with, and can further bolster this with your absurd-down buffs. Y'all fifty-fifty get a panic push in the form of Holy Ground and tin save other units with Cover and the PLD exclusive Charity.

Your offence will be piece of cake enough to employ. By endgame yous have three principal combos: Halone generates the about detest from enemies, Say-so has the burst damage, and Goring Blade puts out a DoT effect. All of your GCD'south cost either threescore or 120 TP, making it a whole lot easier to manage your physical resource as your get 60TP back per server tick if you are below max.

The main affair I don't similar is that my stun move is a Global Cool-Down, meaning it eats my philharmonic if I have to spend it. Warrior doesn't have that. Also, the cool abilities I get are mostly oGCD. Circle of Contemptuousness is an awesome AOE attack, but it is the only area impairment I got. Spirits Inside gives silence and works well in openers, but I tin can never tell when I should be saving it vs stopping spells with it. That comes with practice though.

So if y'all start out as a Gladiator and move towards Paladin, what tin y'all expect? Get ready to have a lot of situational awareness as you go a lot of abilities that can mitigate impairment, protect your allies, and get yous and your team support to full HP in no time. You have to pay attention to each encounter for where, when, and how many to engage. You lot accept to know the limitations of your political party for either AOE, straightline, ranged, etc harm. Just because you lot can be boiled down to an "Uno-Dos-Tres" course means you have more than time to pay attending to the enmity tabular array, to centrolineal HP, to adds spawning and to adapting to any situation. You lot'll tend to stay in Shield Oath most of the time, merely really switching to Sword Oath for the final leg of the fight as an off-tank.

You volition also acquire the ins and outs of any run across yous run into, you'll see the changes that party comp brings most showtime hand, and eventually you'll learn how to take a punch and just remember "Is that the best y'all tin do?".

The world needs more tanks. Fifty-fifty if Paladin is the to the lowest degree flashy of all of the tanks and is very straightforward to play, there's a lot you lot take to pay attention to in the middle of an encounter. You'll be meliorate for it, I guarantee it.

Mac, Signing Off! I plan on bringing helpful hints for adventuring each and every week. Check back right here for whatever updates.

Until next time, adventurers!

PS Any ideas for keen and lightheaded names for this? Let me know!

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This comment has been deleted.

id say the paladin is the most "flashy" tank

I see what you did there... lol

:D

Are y'all trying to provoke a conversation?

Dammit Mahdi, I can't cover your rear with all these jokes you're slinging

How To Play Gladiator Ffxiv,

Source: https://na.finalfantasyxiv.com/lodestone/character/16710194/blog/3284562/

Posted by: doughertybeive1982.blogspot.com

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