Chapter 10 of Concluding Fantasy vii Remake takes yous even lower than the Midgar Undercity, into the sewers below. Though the section is fairly straightforward, this is an area where FF7 Remake likes to hibernate a few key items, including new weapons and Materia.

That'south okay, though: Nosotros've mapped the sewer system to notice everything worth getting in Chapter 10. Read on for all the details you need to defeat the sewers denizens and claim their treasures.

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At present Playing: Final Fantasy 7 Remake Video Review

Check out the rest of our Final Fantasy 7 Remake guides then you don't miss a single secret or collectible. You lot tin can also read our FF7 Remake review.

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Affiliate 4
  • Chapter five
  • Affiliate 6
  • Chapter vii
  • Chapter 8
  • Chapter 9
  • Chapter 11
  • Affiliate 12
  • Affiliate xiii
  • Chapter xiv
  • Affiliate 15
  • Affiliate 16
  • Chapter 17
  • Chapter eighteen

Chapter ten Walkthrough: Rough Waters

Boss Fight: Abzu

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Abzu is a big foe with a long reach, just the biggest danger in this fight is toxicant from all the sewage. Getting hitting by sure attacks from Abzu volition poison your characters, and you'll want to deal with that rapidly with Antidotes or Cleanse magic, because you might not realize how much damage yous're taking from it until too tardily.

Abzu is weak to Burn down spells, so a pumped upward Fire Materia or 2 is key here. Burn massively drives up his stagger meter while also taking him out of the fight briefly, allowing you to inflict big damage. You lot'll want Aerith wielding the Fire Materia if you just have one, but if you lot've got more, it can't hurt to go more magic into this fight, especially to finish some of Abzu'south big attacks. Primarily, you want to focus your attacks of Abzu's horns whenever you lot tin can. Crippling the horn knocks out some of its biggest h2o-based attacks, so the quicker yous can do that, the meliorate off you'll be.

Early on, Abzu will use its Backwash attack, which is deadlier than information technology first appears. Information technology makes bursts of sewage fly out of the brownish puddles scattered arond the arena, which hurt and inflict toxicant. If your characters get hit, bargain with the poisonous substance so that the damage doesn't pile upwards. Other than that, be careful of its Ground Slam assault, which yous can contrivance when you see it coming, and its big melee swings, which you can block and counterattack with Punisher fashion. When Abzu jumps up onto the pipes alongside the arena, it means he's about to come up back down with a large Pounce attack and pin one of your team. This is a great time to nail him with Fire, which will interrupt his mauling of your teammate and leave him vulnerable to more harm. After a few seconds, he'll flee into the water.

You can't raise Abzu'south stagger meter with magic attacks, and so reserve those for impairment--instead, lay into him with melee strikes, particularly with Tifa, to try to push his stagger meter up. More of import, though, is trying to cripple Abzu'southward horn, which volition besides open up upward to sustained attacks.

In the next phase of the fight, Abzu will get Enraged and become more than aggressive. It'll jump on the pipes again and use its Backwash Boom attack, which will spray a agglomeration of sewage out of ane of the big pipes on the sides of the arena; when that happens, run alongside the pipe to avert the flood. You'll also want to watch out for Backwash Spout, which creates water tornadoes out of the puddles on the battlefield, which will come up at y'all fast.

Crippling Abzu'due south horn volition knock him out of Enrage and open up him upward to attacks again, so go along up with hitting him as much as you lot can and lay downward big damage with Burn down magic. Keep clear of him when he readies his Triple Charge and Bash and Smash moves, although if you're quick with a powerful spell, you'll exist able to interrupt both. Keep your party healthy and keep setting the boss on fire until you're victorious.

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The Sewers

Later on the fight with Abzu, plough right down the next tunnel, heading s. You'll find a chest with ether in the corner at the end. You'll next run into a Sahagin enemy; both Burn and Ice spells will quickly make full its stagger guess, but beware its Harpoon Booty movement, which will transform anyone caught by it into a toad. You can clear the event with a Maiden'south Buss item. Once the Sahagin is dead, open the chest at the stop of the walkway at the summit of the ladder to find 2 hello-potions.

In the side by side section of sewers, you'll use a switch to enhance a sluice gate to lower the water. Go downward the stairs and duck under the gate to detect a chest that contains Feathered Gloves for Tifa.

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Go along into the modest intermission room up ahead to find a bench and a vending machine, where you can buy a The Oppressed Music Disc.

You'll soon come to a darkened tunnel. Go along moving through information technology until yous hit a locked door on the other side, then enter the door on the other side of the room to find a switch to turn on the lights. In the due east waterway room, drain the water with the switch on the wall and you'll detect the sewer key. In the west waterway room, yous'll discover a chest with 800 gil and Shinra crates.

The next expanse has you draining the water from the waterway so y'all can cantankerous information technology. Afterward entering the waterway, you'll come back up a ladder and lower a gate that'll get stuck on some debris. Make sure yous caput through the wrought iron gate hither to notice a Toxicant Materia on the ground before continuing across the sluice gate itself.

You'll leave the waterway soon after. Follow the path all the way south (ignoring the ladder up to the west) to observe a treasure chest that contains ii orbs of gravity.

The path will fork to the due north and south in the next area. Head s first, through a round room with a smattering of enemies. At the bottom of the next ladder, turn right and take the pathway north to its end to notice a Warding Materia. Back to the s, you'll discover a ladder that leads to another fight, and and then a pathway to some crates and a chest with a Revive Earrings accessory. Take the north path to reach Primary Treatment.

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You'll consummate a quick pump mini-game here, which is pretty cocky-explanatory. One time the water is tuckered, y'all'll contend with a running fight confronting Sahagins to the exit. Your principal goal hither is to avert existence turned into a toad by the Sahagins' harpoons, so attempt to go on an center out for that assault and employ items to counteract it if you get into trouble.

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